Prestaties pc-versie Horizon: Zero Dawn verbeterd middels patch 1.04

Vorige maand verscheen Horizon: Zero Dawn na geruchten definitief op de pc, maar niet geheel zonder wrijving. Onze reviewer van dienst ervoer hier en daar framedrops en crashes, net als vele andere spelers. Enkele dagen na release bracht ontwikkelaar Guerrilla Games een statement uit, waarin het bedrijf zei de problemen zo snel mogelijk te willen verhelpen. Sindsdien druppelen de updates binnen, en zo ook nu weer: patch 1.04 is verschenen.

Versie 1.04 onderscheidt zich enigszins van eerdere patches, die zich voornamelijk richtten op het grootste probleem: crashes. De nieuwe update lost een deel daarvan weliswaar ook op, maar deze keer poogt Guerrilla Games ook de framerate op te krikken. Afhankelijk van je pc-configuratie zul je tussen 1 en 10 procent meer plaatjes per seconde op je scherm zien. Vooral de CPU-prestaties zouden verbeterd zijn.

Daarnaast zijn er issues verholpen met HDR. Ook de belichtingsproblemen die de Adaptive Performance-modus met zich mee bracht, zouden zijn opgelost. Helaas zijn er nog altijd problemen bekend bij Guerrilla Games, maar er wordt hard gewerkt aan een oplossing. Check hieronder de volledige patch notes.

Crash fixes

  • Fixed a crash that could occur when users would create a new game and their save game slots were full.
  • Fixed a startup crash related to temp folder.
  • Fixed an AI crash that could occur during combat.
  • Fixed an AI crash in the EventMessageHandler.
  • Fixed a crash related to WorldData sampling (the callstack would end in WorldMapData::SampleAtPixel).
  • Fixed a crash when users would instantly back out when changing sliders in the Settings menu.
  • Fixed a crash that would occur when having the “Greetings” option open in photo mode and then exiting.
  • Potential fix for memory corruption in AI routines which could lead to crashes.
  • Potential fix for a GPU hang caused by a threading issue.
  • Fixed a mismatch that would occur on Shader Model 6.0 and 6.1 hardware which could lead to a crash.

    Performance improvements

  • General improvement to CPU performance (depending on CPU/GPU speeds, this can result in a 1-10% performance improvement).
  • Improved performance of camera cuts in cinematics and conversations.

    Other improvements

  • HDR – Fixed colour banding issues in HDR mode.
  • Mouse Controls – Fixed an issue where mouse sensitivity was incorrect when framerate wasn’t constant.
  • Aiming – Fixed an issue where Aloy was unable to shoot while being able to do a critical attack near a machine.
  • Cutscenes – Fixed an issue where geometry and textures would pop in after camera cuts.
  • Adaptive Performance – Fixed an issue where lighting glitches would occur when turning on Adaptive Performance.
  • Volumetrics – Fixed an issue which could cause blinking artifacts in volumetric effects, like fog.
  • Reverb – Fixed several issues where excessive reverb was noticeable in specific quests.
  • Visibility – Fixed an issue which could sometimes cause geometry to briefly disappear after streaming

    Known issues

  • Some players are experiencing an out of memory error during the game optimization process.
  • Some players are experiencing graphical settings issues, such as Anisotropic Filtering or HDR not working correctly.
  • Some players are experiencing performance issues on specific GPUs or hardware combinations.
  • Some players are experiencing issues with Aloy’s hair when the game is running above 30 FPS.
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