Metro: Last Light gaat de lat qua verhalen in games erg hoog leggen. Zo verklaarde Dimitry Glukhovsky, schrijver van de Metro-games en boeken. Gamers kunnen zeer diverse thema’s verwachten en een verhaal dat erg duister en regelmatig shockerend is.
Glukhovsky vertelde wat meer over de grootte van het hele Metro-universum en de verhalen in de boeken en games:
The first game Metro 2033 was literally based on my novel Metro 2033. Last Light was different else because when they decide to go for a sequel … I have a book called Metro 2034, but it’s not very suitable a story for a shooter. So I decided to create a separate story for the game, and I started writing a plot, then I wrote the dialogue – so I’m responsible for both the ideology, the plot and everything.
Then I realised that the story was so big – it’s much bigger than your usual shooter would contain – and right now I’ve got a plot and part of the story written for a book called Metro 2035, which will include the story of Metro: Last Light but will be much bigger than that. When I was writing the book, I just understood that maybe the story I had in my mind was too big and complicated – and too adult actually, for a shooter game. When you play through Metro: Last Light, it’s not your regular game story.