Gisteren onthulde Battlefront-ontwikkelaar Dice al wat we de komende maanden aan gratis en betaalde content voor de Star Wars-shooter mogen verwachten en vandaag wordt al de eerste content toegevoegd. De januari-patch van Star Wars: Battlefront maakt de Survival-map van Tatooine namelijk ook speelbaar in Blast, Droid Run, Hero Hunt, Heroes vs Villains en Drop Zone en introduceert daarnaast nieuwe skins voor Luke Skywalker en Han Solo.
Daarnaast wordt er voornamelijk aan de balans van het spel gesleuteld. Zo is Boba Fett bijvoorbeeld wat minder krachtig gemaakt en zijn onder andere ook de DL-44, Bowcaster en het Homing Shot zwakker dan voorheen. De volledige lijst aan veranderingen zie je hieronder:
Additional Content/Functionality:Multiplayer modes added to the Tatooine Survival map (Blast, Droid Run, Hero Hunt, Heroes vs Villains, Drop Zone) Hoth Luke Skywalker skin added Hoth Han Solo skin added Private match functionality added Daily challenges added Setting for actively choosing server site added Weapon and Star Card changes:
EE-3 Explosive shot damage decreased from 10 to 4 per shot SE-14C Explosive shot damage decreased from 10 to 5 per shot Homing Shot lock on time increased from 0.4 to 1.5 Homing Shot lock on distance decreased by 10 meters Homing Shot projectile speed decreased from 30 to 23 RTC-97 overheat value is increased by 8% Bowcaster replenish time tweaked (Normal 18 to 25 and Upgrade 15 to 20) Flash Grenade replenish time tweaked (Normal 16 to 20 and Upgrade 12 to 15) ION Torpedo replenish time tweaked (Normal 15 to 25 and Upgrade 12 to 20) Thermal Detonator replenish time tweaked (Normal 15 to 20 and Upgrade 10 to 15) Impact Grenade replenish time tweaked (Normal 16 to 25 and Upgrade 12 to 20) Explosive Shot active time tweaked (Normal 7 to 5 and Upgrade 10 to 7) Scan Ping recharge time tweaked (Normal 8 to 10 and Upgrade 5 to 8 ) Cycler Rifle bullet dropoff reduced Cycler Rifle damage increased from 90 to 100 at close range (10 meters) DL-44 overheat tweaked and fire rate changed from 250 to 180. Bounty Hunter trait card Level 3 reward percentage lowered from 100% to 85% Fully charged (5 shots) Bowcaster damage per projectile decreased from 50 to 15, otherwise (1 or 3 shot) bowcaster damage per projectile decreased from 50 to 10 ION Torpedo lock on range decreased from 600 to 500 meters Smart Rocket lock on range changed from 1000 to 500 meters RTC-97 spread is increased when firing for a longer period Scan Ping tweaked to have 50% shorter spotting time Scan Ping active time decreased from 7 to 2 Barrage recharge times increased, Normal from 18 to 40 and Upgrade from 15 to 35 Explosive Shot active time decreased, Normal from 7 to 5 and Upgrade from 10 to 7 Vehicle Changes:
Starfighters pickups have a 20 second respawn delay T-47 Airspeeder pickups have a 10 second respawn delay Millennium Falcon and Slave I health decreased by 30% Game Mode Changes:
Removed a turbolaser on Sullust which could be used for spawn killing Turbolaser respawn time has been increased with 15 seconds New friend zones and additional spawn points for Supremacy maps New friend zones and additional spawn points for Walker Assault maps New friend zones and additional spawn points for Turning Point on Jakku Bugfix for crashing instantly when spawning in a vehicle on Jakku Fighter Squadron hero vehicle pickups have more randomized timing Fixed a Heroes vs Villains bug where players could use their cards in pre-round that got corrected by server Updated spawn management between big and small game modes Reduced the match bonus for Blast from 2000 to 1000 Reduced the Win bonus for Blast from 750 to 500 Increased the Match bonus for Hero Hunt from 1000 to 1750 Reduced the Win bonus for Hero Hunt from 500 to 250 Reduced score for dealing damage to AI X-Wings and AI TIE Figthers from 20 to 10 New game mode minimum player count thresholds:
– Walker Assault 20
– Supremacy 20
– Dropzone 4
– Blast 4
– Cargo 4
– Fighter Squadron 4
– Hero Hunt 4
– Droid Run 4
– Heroes Vs Villains 4
– Turning Point 20Hero Changes:
Han Solo weapon damage over distance is lowered. Damage goes from 70 (was 75) to 30 (was 35) between 10 (was 20) and 25 (was 40) meters Boba Fett weapon damage over distance is lowered. Damage goes from 30 to 20 (was 25) between 30 and 60 (was 80) meters Boba Fett wristlauncher explosion radius decreased from 4 to 2.5, maxiumum damage increased from 1 to 1.2 meters Boba Fett missile doesn’t lock on anymore Bug Fixes:
Stun inducing attacks now properly trigger stun animation loop Fixing an issue where melee’ing at nothing completly stopped your movement After the transition from the AT-AT the user screen could remain black, this is now fixed Several instances of rocks that players could get stuck on have been fixed Speederbike – Inconsistence between the range when you see the prompt button and when you could actually use the vehicle Survival weapons behaved differently than MP, now brought in-line Jakku – Invisible collision located on the landed Rebel transport ship Users with the most kills will now not be prevented from get the Trophy / Achievement ”Playing the objective” in Blast
Hebben ze Anakin toegevoegd om balans te brengen?
Hoop mooie verbeteringen, de DL44 was veel te OP, en de turbo laser op sullust was inderdaad smerig als je hem tegen je had. Dacht je veilig te spawnen was het weer hopla nog keer dood.
Rest van de lijst laat zien dat Dice goed bezig is met het verbeteren van SWBF.
Goed bezig, want denk dat de survival modus niet zoveel gespeeld wordt 😉
+1 🙂
Eindelijk is die rot DL-44 verlaagd, 1 derde van mijn deaths is volgensmij door zo’n ding
Ik zag die DL44 nooit te vaak aan dat ding dood gegaan