DICE heeft zojuist een nieuwe patch uitgebracht voor de PlayStation 4-versie van Battlefield 4. Deze bereidt de game voor op de Second Assault DLC.
Wanneer het DLC-pakket zal verschijnen is nog niet bekend, maar het lijkt er dus op dat we niet lang meer hoeven wachten. Verder brengt de patch nog een aantal veranderingen met zich mee, welke hieronder te vinden zijn.
DMR Balance Tweaks
Increased the damage of all DMRs across all ranges. Specifically, damage has been increased at long ranges to allow three hit kills against unarmored opponents. Additionally, reduced the penalty to accuracy for sustained DMR fire, allowing more rapid follow up shots in combat. The amount of the damage increase varies from weapon to weapon, according to its intended range, rate of fire, and damage. We will continue to monitor the effectiveness of DMRs in combat, and determine if additional action is needed to make DMRs a viable mid to long range weapon.
Significantly reduced the duration of the black screen when spawning in, and fixed the issue with players getting killed before being in game Greatly reduced the risk of crosshairs disappearing, which would also result in hit markers disappearing Added a headshot icon on the killcard. This should help identify instances where players are correctly killed by one shot Fixed an issue in Squad Deathmatch where the “Win/Lose” text was overlapping Fixed an issue with players using an exploit for the SOFLAM Fixed an issue with players using an exploit for the MAV Fixed the gameplay code to properly track the FOV (Field of View) changes in the options menu Fixed an issue where chat would break when entering “false” or “true” in the chat window Fixed an out of helicopter glitch in Air Superiority where players could spawn on the ground and play as infantry Fixed the misaligned crosshairs on the T90 MBT Added setting to tweak joystick dead zone Various minor crash fixes