Painkiller patch v1.62 nu te downloaden

DreamCatcher heeft een nieuwe patch vrijgegeven voor hun shooter Painkiller. Deze update je game naar versie 1.62 en balanceert de multiplayer verder uit en haalt nog wat bugs uit de game. Dit is de volledige lijst met updates;

    MULTIPLAYER:
    – CHANGE: Linux server updated to 1.62
    – CHANGE: Additional minor physics tweaks to match 1.35.
    – CHANGE: Improvements to visual artifacts caused by high lag.
    – CHANGE: Shotgun horizontal knockback reduced slightly.
    – CHANGE: Cfg.NetcodeEnemyPredictionInterpolationFactor added to allow adjustments to enemy position prediction (default 0.66).
    – CHANGE: Removed hallway collision models in maps DM_Psycho, Absinthe and Sacred to facilitate faster player movement.
    – FIX: Demo recording FPS droppping issues.
    – FIX: Demo playback resetting to Main Menu no longer occurs.
    – FIX: FPS drop collision issue on map DM_Psycho fixed.
    – FIX: Getting ‘stuck’ issue on maps DM_Psycho and Sacred fixed.
    – FIX: Random drop on demo playback bug corrected.
    – FIX: Spectators going through portals now works correctly.
    – FIX: Double teleportation visual now fixed.
    – FIX: Staked grenade explosions behind walls no longer work.
    – FIX: Map changes while demo recording no longer cause crashes.
    – FIX: Miscellaneous sound playback issues.
    – FIX: Minor Windows incompatibility error for some users.
    – FIX: Weapon fire prediction FXs.
    – FIX: Automatically firing after respawn.

De patch is 110 MB groot en te downloaden van Gamespot, Worthplaying of FileFront. Denk eraan dat je patch v1.61 al geïnstaleerd moet hebben om deze te kunnen installeren. Patch v1.61 is ook te downloaden vanaf Worthplaying, Gamershell of FileFront. Deze patch is maarliefst 338MB groot.

Het is niet mogelijk om op dit bericht te reageren