Er is een nieuwe patch uitgebracht voor Sim City 4. Vijf zelfs, ieder voor andere werelddelen. Naast performance fixes lost de patch ook een groot aantal bugs op. Verder zal Control + Alt + Shift + X nu het cheatvenster tevoorschijn toveren, zoals in de strategy guide al was aangegeven.
Een aantal performance fixes:
- Three new graphics options have been added under in-game graphics settings. They are: building detail, texture quality and building load speed. These options are initially set at conservative defaults and can be altered for your specific machine needs. Building detail will enable you to load one building style set per rank. (1 set=low, 2 sets=medium, all 3 sets=high). Texture quality will alter the textures based on the zoom level. Building load speed will enable tuning options for the rate at which buildings are loaded in memory. For example, at the low setting buildings will appear at a slower rate but there will be greater responsiveness to the mouse and scroll movements.
- Simulation and Frame rates in general are faster for many cities, due to bug fixes and performance improvements related to the traffic simulation and neighbor deals.
- The application’s memory cache is more aggressively reduced at runtime, so that memory will be freed for other uses, resulting in less paging on systems with less memory.
- Adressed Life Expectancy issue in how averages were calculated. This solves problems with sudden drops and oddly low values.
- Tax fields in budget can now be entered directly in addition to using the spinners.
- Addressed landfills to combine easier if drawn adjacent to each other. Still problematical if drawn between two landfills, so try adding them one at a time.
- Change neighbor deal to allow deals to continue for a short period of time even if the buying city runs out of money. This addresses the “neighbor deal cancelled too quickly” issue.
Je kunt de patches hier vinden. Op de site staat tevens een complete beschrijving van alle bugs die opgelost worden.