Nieuwe update DOOM pakt diverse wapens aan in de multiplayer

Redelijk stilzwijgend heeft ontwikkelaar id Software DOOM van een verse update voorzien. De update staat vooral in het teken van het balanceren van wapens in de multiplayer. Via het forum van Bethesda is inmiddels duidelijk geworden dat men wat aanpassingen heeft doorgevoerd voor de Combat Shotgun, Super Shotgun, Chaingun, Plasma Rifle en Heavy Assault Rifle.

De officiële aanpassingen van de wapens zijn als volgt:

Combat Shotgun and Super Shotgun
We slightly reduced effective range for both the Combat Shotgun and the Super Shotgun, so players will need to be closer to their targets to deal the most damage. We also adjusted the speed that players can switch away from these weapons to prevent a player-identified exploit for massively shortcutting reload timings when paired together.

The player is no longer slowed down for spinning up their weapon, allowing them to evade within an encounter at a speed that matches the other weapons.

Plasma Rifle
Increased the rate of fire so that players are able to hit more targets more consistently, but also dropped damage slightly to compensate. This should be a much more effective “hose” tool for the player as long as they can stay on target.

Heavy Assault Rifle
Slight increase to how quickly the player can draw the weapon, which should allow players to use it more effectively when reacting to incoming long range threats.

    gamerfriend01's avatar

    Shotguns zijn overpowered in multiplayer, iedereen speelt daar ook met een shotgun.