Total War: Rome II heeft vierde patch beschikbaar

De vierde patch al weer is beschikbaar gesteld voor Total War: Rome II. Het spel van ontwikkelaar The Creative Assembly kampt sinds de release met de nodige bugs, problemen om de game soepel te draaien en balans issues, maar daar komt sinds korte tijd verandering in.

Het bedrijf werkt hard aan patches en update nummer vier moet de AI flink verbeteren bij het opzetten van nieuwe gebouwen, bouwen van legers, technologische research, tactieken tijdens gevechten en management van voedselvoorzieningen. Verder zijn er tweaks aangebracht op de diplomatie, mêlee eenheden en meer.

Hieronder een deel van de verbeteringen, hier de gehele lijst. Patch vijf voor Total War: Rome II gaat volgende week in bèta.

Technical and Performance Issues
  • Further optimisation to Campaign path finding.
  • Improved the performance of selecting units.
  • Incremental performance improvements, reduced CPU bottleneck in a number of scenarios – further improvements pending in future patch.
  • Fixed crashes occurring when entering battles, declaring war, and ending turn after changing the unit size in the advanced graphics options menu in Campaign modes.
  • Fixed crash when placing deployables with a single click in invalid locations on the battlefield.
  • Fixed rare crash in battles when unit banners were moving slowly due to low frame rates.
  • Fixed an indefinite hang, when attacking Egyptian rebel army across the Nile in Campaign mode.
  • Fixed crash in the ambush controller caused by incorrectly assuming that an ambush battle was being loaded, when loading into a multiplayer land battle.
  • Fixed crash occurs during AI turn cycle, after changing the unit size options while in Campaign mode.
  • Fix for major performance issue caused by reinforcing naval units in certain circumstances.
  • The Campaign game will no longer crash when selecting the “Province Details” panel after selecting “Raise Forces”.
  • Fix for crash due to transport ships erroneously being able to select shot types.
  • Fixed Campaign lock up when a rank 2 or higher General dies, after selecting a replacement with the “Duty Calls” event, then selecting any other open event, and then attempting to open Diplomacy.
  • Fixed a crash when rapidly clicking the fire button on the Polybolos unit in Frist Person mode.
  • Fixed rare crash when selecting an active mission in the Objectives panel in Campaign modes.
  • Fixed a rare crashing bug in the campaign when selecting units.
  • Improved performance of drag-outs and holding space to show unit proxies, by no longer render ghosts for men and mounts, as they were too expensive to render. Artillery, ships and vehicles still have ghosts rendered.
  • Fix rare crash when AI initiated diplomacy with the player.
  • Improved stability when moving between the Campaign game and front end.

  1.   
    WorldGamer's avatar

    Jemig, Wat een patches voor deze game. :s

  2.   
    gimloin's avatar

    ze komen in ieder geval snel achterelkaar 😉