Splinter Cell patch v1.2

Er is een nieuwe patch uitgekomen voor de Splinter Cell speler in Europa. De volgende problemen worden hiermee opgelost:

  • The 3D Sound button in the Sound config area is now properly activating/deactivating 3d hardware sound acceleration/positioning;
  • In Shadow Projector mode, the shadow filter design was changed to LOW/MEDIUM = 2×2, HIGH = 3×2, VERY HIGH = 3×3 depending on the value of Effects Quality in the video settings menu;
  • Holding or Pushing CTRL while going back to the main menu no longer bring you back to a cube map with a default texture;
  • Laser micro success/failure computation fix;
  • Benchmark mode (see instructions in readme file);
  • No more guard/unguard, check/uncheck to speed up performance;
  • No more Shadow Details in Shadow Buffer mode (that setting was useless on GF3/GF4Ti/FX cards);
  • No more bugs submitted to EPIC;
  • 800×600 is now supported by 32 MB video cards;
  • GeForce 256, Radeon 7500 cards and Xabre 200/400/600 cards (with 3.11 drivers) are now officially supported;
  • Night vision fix for several graphic cards;
  • Video memory optimization.

Je kunt de patch hier downloaden.

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