Hideo Kojima laat de laatste tijd veel van zich horen via Twitter. Zo teaset hij al de nodige dingen omtrent de volgende Phantom Pain-trailer (ook wel ‘de nieuwe Metal Gear’) en nu heeft hij het weer eens over de Fox Engine. Volgens Kojima draait het allemaal om fotorealisme bij de nieuwe engine:
The concept of the ‘Fox Engine’ is photo-realism. The age of fixating on pictures and sound in games is over. Now the questions are: How free is it? Does it connect to the internet and is the gameplay smooth? Even so, a certain level of realistic atmosphere is required.Volgende week is Kojima persoonlijk aanwezig tijdens de GDC, waar hij zal discussiëren over de nieuwe engine en Metal Gear: Ground Zeroes (ook wel bekend als Phantom Pain).At Kojima Productions we’re aiming for a line where even simple CG models look photo-realistic when you zoom out of the game screen. When Metal Gear Solid 1 was released in 1998, it was said that it was ‘the day that [pre-rendered] movies would disappear.’ We looked to the future and chose to have video sequences in the game that used polygon models instead of pre-rendered graphics. Now they make VFX movies with game engines. With Peace Walker, we tried a hand-held system with the age of cloud technology in mind. People laughed at us then, too.