De decemberupdate van Destiny is nu te downloaden en voegt behoorlijk wat content en verbeteringen toe. Zo zijn de beloningen van Nightfalls +500 Vanguard Rep bij de eerste voltooiing per character, per week. Daarnaast kun je aan de slag met het Sparrow Racing event, dat op de PlayStation Experience van afgelopen weekend werd aangekondigd.
Verder bevat update 2.1.0 veertien nieuwe emotes, meer Exotics, een nerf bij de Titan Sunbreaker subklasse en nog meer veranderingen in de diverse klassen, wapens, armor, crucible en mappen. Bekijk hieronder het overzicht van de patch.
Patch notes New
The SRL event is live in the Tower until December 29th
Talk to Amanda Holliday to get started on Sparrow Racing Quests and Bounties
Race to unlock new SRL rewards
Check out Eververse for a new stock of items Classes General
Fixed some issues where the player could sometimes get stuck in a slow sprint speed
Players can now use charged melee attacks while tethered by Hunter’s Shadowshot ability Titan Changes
Sunbreaker Melee
Titan Melee: Extended Titan Melee range (+12.5%)
Sunstrike: Decreased DOT Time (6.5s -> 5.5s) Super
Hammer of Sol: Reduced Damage Resistance during Super (-9.09%)
Hammer of Sol: Slowed Hammer travel speed by (-1.32%)
Hammer of Sol: Reduced the ability to create never ending chain of explosions Passives
Forgemaster: Reduced Splash damage detonation radius multiplier) (-20%)
Flameseeker: Turned down Hammer tracking bonus (-25%)
Flameseeker: Removed +1 Recovery, and +1 Agility stat bonuses
Fleetfire: Addeded +1 Agility stat
Firekeeper: Added +1 Recovery stat
Cauterize: Added cooldown (0s->3s) Movement: Catapult Lift: Faster Initial velocity (+5%)
Striker Melee
Titan Melee: Extended Titan Melee range (+12.5%)
Storm Fist: Increased base damage (+18.2%)
Overload: Now also provides faster melee recharge (+50%)
Discharge: Additional Damage (+7.69%)
Discharge: Changed AOE to spherical shape
Amplify: Increased Super energy bonus (+30%) Passives
Headstrong: Now also provides Faster Sprint
Transfusion: Improved cooldown (5s->2s)
Unstoppable: Now provides +2 Armor (+1 additional)
Unstoppable: Increased damage resistance (+25%)
Juggernaut: Improved Shield health (+14.3%)
Juggernaut: Now works when airborne Movement: Catapult Lift: Faster Initial velocity (+5%)
Defender
Melee: Titan Melee: Extended Titan Melee range (+12.5%)
Super: Ward of Dawn: Recharged Grenade and Melee Abilities on Super cast
Movement: Catapult Lift: Faster Initial velocity (+5%) Weapon Changes Auto Rifles
Small increase to base damage
Low RoF (Suros Regime, An Answering Chord): 3% increase from previous base damage
Med RoF (Zhalo Supercell, Paleocontact JPK-43): 7% increase from previous base damage
High RoF (Arminius-D, Necrochasm): 4% increase from previous base damage Pulse Rifles
Reduced base damage
Low RoF (The Messenger, Spare Change): 9% reduction from previous base damage
Med RoF (Hawksaw, No Time To Explain, Red Death): 8% reduction from previous base damage
High RoF (Bad Juju): 8% reduction from previous base damage
Highest RoF (Grasp of Marok): 2% reduction from previous base damage
Reduced damage falloff to start between Auto Rifle and Hand Cannon ranges
A low range Pulse Rifle will have shorter damage falloff than an average Hand Cannon
A high range Pulse Rifle will have farther damage falloff than an average Hand Cannon
Increased base damage against AI combatants by roughly 5% Hand Cannons: Increased ADS Accuracy for more reliable shooting at close to medium range
Shotguns
Reduced damage falloff to start at melee lunge ranges
Low range falloff starts at standard melee lunge
High range falloff starts at Blink Strike lunge
Final damage falloff extends 0.5 meters longer for a smoother drop
Slower ready/put away time for all shotguns
Additional recoil on weapon fire for all Stability values
Slower reload speed for all Reload stat values
Slower time to Aim Down Sights speed for all shotguns
Slower movement speed when shotgun is held. Walk and Aim Down Sights movement is affected. Sprint is unaffected
Add 2 frames delay when firing out of sprint
Increased base damage against AI combatants by roughly 5%
Fixed Kneepad perk on Hakke shotguns Fusion Rifles
Increased Charge Speed on fast charging Fusion Rifles. Reduce burst damage to compensate
Fusion rifles behave more predictably based on player state
Reduced Hip Fire Stability for all fusions
Increased ADS and Crouched Stability for all fusions
Reduction in carried inventory for all fusion rifles
10% increase to PvE damage bonus to offset Sniper Rifles
Extended Sniper Rifle damage falloff so damage only reduces on very long range shots
Luck in the Chamber on Omolon Sniper Rifles now only buffs precision damage Sidearms: Increased ready speed for all Sidearms
Swords: Arc and Void sword guard abilities can now survive a single Hammer of Sol
Exotics
The First Curse
The First Curse perk now refills the magazine when activated, provides better Stability, better Target Acquisition, and damage falloff starts further out while the perk remains active
+25 to First Curse base range
Fixed a bug where The First Curse perk would deactivate if the player summoned their Ghost
Boost to Imprecation base range and Magazine Size Hawkmoon
Reduced base Range by 20
Lucky bullets from Luck in the Chamber and Holding Aces now deal 1.2x bonus damage (was 1.3x bonus damage) The Chaperone: Reduced base damage. Increase precision damage scalar.
Dragon’s Breath
Remove Pyromancer and Tripod perks
Replaced with Surplus and Who’s Next
Add intrinsic perk Napalm: Rocket fires on a remote detonation trigger
Hold to trigger to fire, release trigger to detonate
Detonation drops a Solar Damage napalm canister
Reduced projectile speed to help timing of the trigger release. Reduce detonation radius of initial rocket. Reduce mag size to 1, increase Inventory Fabian Strategy
Front Lines perk on Fabian Strategy no longer buffs Rate of Fire as a bonus modifier
Front Lines now increases the base Rate of Fire stat to highest speed
Damage per bullet is offset to match the High RoF archetype
Remove Extended Mag perk and replaced with Flared Magwell
Remove Small Bore perk and replaced with Rifled Barrel
Increased base Reload and base Stability on the weapon to help offset the benefits the removed stat upgrade were providing Black Spindle: Removed scope upgrades from Black Spindle talent grid (Spindle only has one scope) and replaced with Barrel upgrades
Super Good Advice
Reduced chance that SGA returns ammo on missed shot by 20%
Added a chance for SGA to pull inventory ammo into magazine on landed shot Sleeper Simulant
Maximum inventory ammo buffed (from 7 -> 9)
Ammo swap exploit removed (weapon no longer converts one ammo from a different heavy weapon to a full inventory)
Inventory no longer benefits from Fusion Rifle armor perks, but does benefit from Heavy Ammo armor perks Armor General
Exotic Collector’s Edition class armor may now be Infused and now has the Life Exotic perk to permit use with other Exotic Armor
Fixed an issue where some Rare Leg armor was not granting its bonus ammo perks to certain exotics
Fixed an issue where the Warlock Helm armor Salicin Fen II so it no longer uses a leg armor talent grid Exotics
Taikonaut No longer turns off tracking for rocket launchers that have tracking
ATS/8 Tarantella: Arc Damage Reduction applies to vehicles
Achlyophage Symbiote: Time you can have golden gun active is reduced
Nothing Manacles
Slightly turned down the tracking on the scatter grenade
No Backup Plans: Shotgun activating force barrier only works for defender titans
Skull of Dire Ahamkara: Has been added to the Exotic Blueprint Collection Activities
Hive Ship: Various chests around the Hiveship will now grant Hadium Flakes instead of Wormspore
Strikes: Will of Crota strike has been added to the Vanguard Strikes and Vanguard Heroic Strikes playlists
Nightfall: Nightfalls now awards +500 Vanguard Rep on first completion per character per week Crucible General: 3 of Coins are now applicable in Crucible playlists at match completions
Playlists
Zone Control scoreboard now sorts players based on “Advantage Kills” (kills when their team holds 2+ zones)
Inferno Rumble now has the correct tooltip information
Mercy Rule no longer applies to the Rumble playlist
Rumble playlist must now be entered as a solo player
Classic rumble will continue to allow Fireteams up to 3 Bounties
“Returning Victor” weekly bounty has been removed from rotation
Fixed some issues where some bounties were not accurately reflecting the playlist/game type they must be completed in Maps Aslyum
Heavy Ammo spawn locations have been moved away from the center of the map
Fixed an issue with a small hole in the environment Black Shield: Adjusted Alpha Team’s Rift spawn location to make it slightly easier for Bravo to score
Crossroads: Fixed an issue where the teleporter would break for a player until they respawned
Frontier: Fixed some issues where players were able to get out of environment
Memento
Fixed some issues where players were spawning in bad locations
Fixed some issues where players were able to get out of environment
Adjusted spawn locations for Rift game mode Pantheon: Fixed some issues where players were spawning in view of an enemy
The Burning Shrine
Fixed some issues where players were able to get out of environment
Fixed some issues where players were spawning in view of an enemy Vertigo
Fixed an issue where some players able to perch in an unfair position on an interior wall
Fixed some issues where players were able to get out of environment Items
Fixed an issue where some players able to perch in an unfair position on an interior wall
Fixed some issues where players were able to get out of environment Inventory: Discarding an Exotic Shard now takes longer button press time to prevent mistaken discards
Audio: Fixed an issue where all sound was too loud across the game
Technical: Fixed a rare crash on Xbox One during sign on