De Chief Technology Officer (CTO) van EA, Rajat Teneja, heeft in een column op LinkedIn een verrassende uitspraak gedaan. Volgens Teneja lopen de Xbox One en PlayStation 4 namelijk een generatie voor op high-end pc’s.
Both the Xbox One and PlayStation 4 have adopted electronics and an integrated systems-on-a -chip (soc) architecture that unleashes magnitudes more compute and graphics power than the current generation of consoles. These architectures are a generation ahead of the highest end PC on the market and their unique design of the hardware, the underlying operating system and the live service layer create one of the most compelling platforms to reimagine game mechanics. Our benchmarks on just the video and audio performance are 8-10 times superior to the current gen.De technologische capaciteiten van de next-gen consoles van Sony en Microsoft beloven daarnaast ook interessante mogelijkheden voor cross-play, aldus Teneja.
Last but not the least, the power of connected data is going to be an integral part of the gaming experience – I’ve written before about how data-heavy games can be. We see 2.5B monthly game sessions and 50 TB of daily telemetry data on our network alone. The Xbox Live network required 500 servers when it launched a decade ago and as was mentioned yesterday, they are now provisioning 300,000 servers to handle Xbox data in the cloud.Teneja schept een beeld van onbegrensde mogelijkheden voor de nabije toekomst, ben jij ook zo positief over de next-gen, of wacht je het allemaal nog even voorzichtig af?That growth is staggering, but it also means we’ll really start to see more examples of true cross-device play. Sony showed off the ability through their cloud gaming functionality to allow gamers to play high-end console titles on the handheld Vita product. The architecture of both the Xbox One and PlayStation 4 present more opportunities to take your game from TV to smartphone to PC, with seamless ubiquity and experience gaming at any time, in any way on any device.