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Waslijst aan nieuwe details GTA V verschenen; bankovervallen bevestigd

Het moment waarop we allemaal hebben gewacht is eindelijk aangebroken: de GameInformer-special over GTA V ligt in de Amerikaanse winkels! Het artikel staat bol van de nieuwe details. Zo kent het spel dynamische missies, een diepgaand melee-systeem en een gigantische open wereld. Bovendien speelt water een grotere rol dan ooit: het zal zelfs mogelijk zijn om de onderwaterwereld van Los Santos te verkennen!

Tevens worden enkele wensen die we vorige week in onze column noemden vervuld: in GTA V is een grote rol weggelegd voor bankovervallen en ook parachutespringen keert weer terug. Daarnaast schepte GameInformer meer duidelijkheid over de drie protagonisten die game kent. Het zal mogelijk zijn om op elk gewenst moment te wisselen tussen deze drie personages en ze kennen ieder een eigen verhaallijn. Bovendien belooft de wereld enorm te worden: Los Santos is groter dan de spelwerelden van Red Dead Redemption, San Andreas en GTA IV bij elkaar opgeteld! Check de volledige waslijst aan details hieronder, of lees de achttien pagina’s tellende preview zelf.

  • GTA V “evolves nearly every mechanic, features the biggest world in series history and introduces a new technology that radically changes the way players control the game.
  • Three main characters are called Michael, Trevor and Franklin
  • Michael is retired, early 40s, a highly successful former bank robber. Retired in luxury after making a deal with the FIB. He’s in the witness protection program, he hates his wife who spends his money and hates him too, he doesn’t understand his two teenage kids Tracy and Jimmy, he’s forced back into the game as his money is about to run out
  • Trevor is a career criminal, early 40s, drug user governed by his desires, prone to violent outbursts and destructive rampages, a loose cannon, former military pilot, used to work a bank jobs with Michael back in the day, always up for a heist
  • Franklin, repo man, mid 20s, a young and ambitious hustler, works for an Armenian luxury car dealership that sells cars to those who can’t afford them, when they can’t pay up he plays repo man. He stumbles into Michael while looking for a hustle.
  • A quick menu can be called up to switch characters, the camera pulls away into a Google Earth-style vantage point and then drops into wherever the chosen character is Trevor is described as having a “maniacal personality”
  • Trevor is in Blaine County, a barren, rundown desert region filled with bikers, meth heads and other people from the fringes of society
  • Characters can “flick off” people and people react differently depending on the area. In a rough-and-tumble neighborhood the reaction will be different from someone in a posh boutique store
  • Rockstar’s playtester pours a trail of gas away from a vehicle and drops a zippo lighter on it, the flame travels back and causes a huge explosion.
  • Franklin is seen on Vespucci Beach looking for a car he’s to reposess
  • Waterfront activities include a muscle beach gym
  • He drops the top of the car once he gets in
  • Ammu-Nation is back
  • Each character has his own personality motivation and skillset
  • They go about their daily business when you’re not in control, so you might find them in surprising situations when you take control of them again
  • Each character has a fleshed out story arc
  • Complicated, multitiered heist missions inspired by GTA IV’s Three Leaf Clover are “peppered” into the game
  • Heists are a big theme
  • Rockstar is adressing mission diversity in pairing characters, it showed off a mission involving all three characters
  • The trio need to perform a snatch-and-grab to get the FIB off their bakcs
  • Trevor berates security agent guarding a chopper, Michael urges him to calm down but he keeps running his mouth, he only agreed to do the mission in exchange for help springing his friend Brad out of jail.
  • Franklin isn’t to comfortable with Trevor
  • The three change outfits and rapell down the side of a skyscraper, when they arrive players take control of Michael rapelling down, the mechanic is reminiscent of Rainbow Six Vegas
  • The musical score seems to react to the action
  • They extract the target by holding him hostage with one arm while pointing a gun at interrogators with the other, at that point an icon appears giving the player the option to switch character
  • You can stay as Michael and try and pick of the enemies or select franklin, switch to his perspective and snipe them from afar.
  • Transition is smooth and camera angle helps you adjust
  • During the chase through Los Santos the player can switch to Trevor to pilot the getaway, snipe the other pilots as Franklin, or fire an assault rifle out the back of a chopper as Michael
  • Rockstar is leveraging cinematic tricks learned from Max Payne 3
  • Rockstar thinks GTA V is its strongest plotted game yet
  • Most of the gameplay mechanics have been built from the ground up
  • Cars hold better to the ground, Rockstar thought they were a bit “boat like” in GTA 4, it feels more like a racing game
  • Shooting has evolved “a long way” in terms of feel and mechanics
  • Melee is better, “it’s never going to be as big a deal as shooting” but Rockstar “wants to make it feel really fun and strong”
  • Sam Houser and lead artis Aaron Garbut were both really interested in doing a proper LA, which R* felt it didn’t do with San Andreas
  • The world is described as “the largest open-world playground in Rockstar history”
  • R* chose one large city over three small ones to create the best possible experience and realise its proper version of LA
  • World is bigger than RDR, San Andreas and GTA4 combined