Update E.Y.E.: Divine Cybermancy voegt custom map support toe

E.Y.E: Divine Cybermancy heeft er weer een update bij die modders blij moet gaan maken. Deze nieuwe patch zal naast een aantal bugs en errors oplossen ook de custom map ondersteuning toevoegen. Uiteraard worden er bij de patch ook een aantal guidelines meegeleverd die modders een beetje op weg moeten gaan helpen om hun eigen creatie tot leven te brengen. Geheel lastig zal het niet worden, aangezien de titel op de bekende Source engine draait. De patchlog ziet er als volgt uit:


Additions:
Added: Custom maps support: FGD and guidelines to create your own levels.
Added: New NPC on Temple allowing to play custom maps.
Added: New secondary and coop missions map: cm_wurstercorp (cc_tuto2).
Added: New custom secondary and coop missions map: cm_cu_minos.
Added: Keyboard shortcut for the slaves control action.
Added: Additional player spawnpoints.
Added: Possibility to use firearms while underwater.
Added: The Cyber Sprint icon is now displayed while sprinting.
Modifications:
Updated: Improvement of the slaves (clones, drones…).
Updated: Decreased the ammunition weight.
Updated: There is no more delay before being able to attack after a short sprint or after using the ironsight.
Updated: New system of secondary and coop missions (cm_).
Updated: Falling in pits does not restart the mission anymore.
Updated: Latency optimization on cc_new_eden.
Updated: New interface when speaking with the NPCs.
Updated: Removed the possibility to answer with the keyboard during dialogues.
Updated: The parry against firearms doesn’t work anymore if the stamina level reaches 0.
Updated: Improved the NPC navigation on Temple.
Updated: New collision system for the players.
Updated: The video tutorials do not automatically display anymore on cc_tuto.
Updated: Increased the maximum avatar level from 230 to 250.
Updated: Improved the hitboxes localization and added new hitboxes for players and for most of the NPCs.
Updated: Modified the rat’s walking animation.
Updated: Removed the thrown car script on New Eden.
Updated: The Scrabouillor armor has been increased and the armor shock has been decreased.
Updated: Great decrease of the latency when using a blade.
Updated: Possessed NPCs cannot target an invulnerable NPC anymore.
Updated: Invulnerable NPCs cannot be possessed anymore.
Updated: Access to the Character’s Menu during death or while falling has been removed.
Updated: Federal Special Forces now use plasma weapons instead of laser weapons in multiplayer.
De volledige changelog is enorm, dus verwijzen we jullie graag door naar de bron voor de volledige lijst. Hebben jullie deze game al gespeeld?

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