David Cage, de baas van Quantic Dream, heeft vandaag onthuld dat 72 procent van de spelers Heavy Rain uitgespeeld heeft:
We wanted to offer varied interactions for a very simple reason: I don’t know how to tell a good story if my hero can only shoot and run. I don’t think there is a good story to be told when that’s all you can do. We needed to find a way to change that; to allow our hero to do whatever we wanted him to do. It was about freeing our characters.Cage voegde daar nog aan toe:
Of course, the consequence of wanting to change all this is that you need to experiment with new paradigms. You need to take risks. You need to dare to fail – and dare to fail miserably, but at least fail trying. We needed to invent new rules; to see an end product in a different way. We wanted to create a meaningful experience; to go beyond the ‘I’m the good guy, you’re the bad guy’ and create something that would resonate with the player as a human being.Verder wil Cage ontwikkelaars aansporen om meer volwassen games te gaan maken:
You don’t have to create a game for teenagers. You can create a comedy, you can create a tragedy. You can create whatever you want. You can create something for adults. And that’s what’s really interesting to me.Heavy Rain kwam vorig jaar februari uit voor de PlayStation 3. Sindsdien zijn er wereldwijd ruim 1,5 miljoen exemplaren van verkocht.