Een opvallende openbaring: de tweeogige camera van Microsoft had volgens Nick Burton, Rare’s development director, ooit knoppen op kleine, speciale controllers. Tegenwoordig lijkt Microsoft het gebruik van knoppen als compleet overbodig te bestempelen, terwijl nu dus blijkt dat Kinect’s prototype oorspronkelijk wel gebruik maakte van knoppen.
Wat is echter het geval? Volgens Burton bleken de knoppen inderdaad overbodig. Hij verklaarde het hele knoppen-gebeuren in een interview met GI.biz.
“I remember those first few weeks of us having the tech in November 2008, we were going ‘but you’ve got to have a button!’ To the extent that we built little buttons that you could hold in your hands, just to try it.
The acid test turned out to be a couple of prototypes we worked out quickly. We had a little goal kick game that was to test accuracy of avatars and it worked well because we could place a virtual ball in front of the player,” he continued. “And at the same time as that, we realized that kicking doesn’t involve a button, there doesn’t have to be a button press. That was the shared moment where we realised we don’t need buttons.
At that point it really evolved for us. It turns out there are lot of ways to interact, it’s just a case of finding the right way to do it for your product. It was interesting at that time to go from the assumption that we’ve got to have buttons to the realization we don’t need them,”