Bungie heeft de playlist van Halo: Reach geüpdatet. Hierbij hebben ze bepaalde speltypes verplaatst naar hun eigen categorie en speltypes toegevoegd. Verder heeft Bungie ook bepaalde mappen onder de loep genomen voor optimaal gebruik. Naast dit alles heeft Bungie ook twee datums geprikt voor de campaign matchmaking functie die later deze maand moet uitkomen op 12 oktober of 19 oktober waarvan Bungie de beste datum zal kiezen.
Hieronder is de complete lijst van aanpassingen te lezen:
PLAYLISTSRumble Pit
* Added Crazy King
* Added Juggernaut
* Removed Oddball on AsylumTeam Slayer
* Removed SWAT
* Removed Classic
* Weights adjusted based on voting dataTeam SWAT (New!)
* Based on existing Team Slayer SWAT offering
* Removed Hemorrhage
* Replaced Zealot with Arena Zealot map variantTeam Objective
* Added Crazy King
* Added several gametypes on Powerhouse (CTF, Assault, Stockpile, Crazy King, 3 Plots)
* Removed heavy vehicles from all 4v4 Team Objective gametypesMulti Team
* Added Rocket RaceBig Team Battle
* Added Crazy King
* Removed SWAT
* Removed Snipers from Boneyard
* Weights adjusted based on voting dataDoubles Arena
* Removed Slayer Pro for Season 2
* Removed Boardwalk
* Replaced Zealot with Arena Zealot map variantTeam Arena
* Removed Slayer Pro for Season 2
* Replaced Zealot with Arena Zealot map variantMAPS
Arena Zealot (New!)
* Added a softkill zone to the space area
* Modified initial spawns so enemies cannot see each otherZealot
* Objects can no longer be dropped into the boot_baseAsylum
* Removed multiple duplicate Headhunter score zonesBoneyard
* Changed the base object for territories from a hill marker to a flag stand
* Objects can no longer come to rest on the out of bounds cliff behind the scaffolding where the Invasion core is captured
* Players can no longer sit in the out of bounds area under the ship scaffoldingPinnacle
* Health Packs should not respawn after 15 secondsHemorrhage
* Landmine removed from Red team’s west cliff
* Respawn time for all Mongoose vehicles is now 45 seconds
* Scorpions replaced with Wraiths (4 minute respawn)Paradiso
* Respawn timer for Concussion Rifle at Red base is now 30 seconds to match Concussion Rifle at Blue baseReflection
* Changed the base object for territories from a hill marker to a flag standBoardwalk
* Changed the base object for territories from a hill marker to a flag standPowerhouse
* Respawn timer for all Needler weapons is now 45 secondsGAMETYPES
Global Changes
* Slayer DMR now has motion tracker enabled
* Evade has replaced Hologram for all gametypes in which players can hold objects (CTF, Assault, Stockpile, Oddball)
* Evade has replaced Dropshield for gametypes which create concentrated gameplay in specific areas (Crazy King, Territories, Oddball)
* All Classic gametypes should now include Sprint as default equipmentKing of the Hill
* Teams are now always able to correctly score points
* Players standing in the hill no longer receive extra points upon returning from a host migrationRocket Race
* Players now attached to vehicles after being on foot for 10 seconds
* Flipped vehicles will be detected to prevent players from attaching to a non-upright vehicle
* Added functionality for tracking and reporting rotations
* Fountain of Mongeese should no longer be possible (don’t ask)
* Players are no longer able to jack another teams Mongoose
* Players are no longer forced into a specific role of driver or gunner
* All players start with a Rocket Launcher
* Players move at 50% speed, do significantly reduced damage and are marked with a nav icon
* Players on foot are now able to score points in Rocket RaceJuggernaut
* The Juggernaut no longer sees other players as allies upon returning from a host migration
* New clients after a host migration will no longer lose their Juggernaut statusTerritories
* All teams now have separate capture timers for each territory
* Locked territories will no longer prevent players from using equipment
* The flag in the territory is now attached if the territory is a flag stand object
* Added a HUD_Widget to display contested status to players inside a territory
* The progress bar for a territory will now show as full when that territory is being contested (capture progress is saved and will appear again once the territory is no longer contested)
* Random flag clothes will no longer disappear after a round transitionOddball
* Bombs in Hot Potato now properly report carry time
* Multiple hot potato bombs will no longer spawn in the same location
* The carry time reported stat will now always be correct after a host migration has occurred
* Players carrying the oddball during a host migration will no longer receive extra pointsStockpile
* All stockpile flags are now attached to their spawn location if it is a flag standInvasion
* The game score is now set per frame tick based off of the current phase
* A failsafe game end timer has been added to catch any possible bad cases of Invasion games not ending properlyInvasion: Boneyard
* The core will now reset whenever it is thrown through a shield door into a spawning location in Phase 3Invasion (Assault) and Assault
* Added sudden death to Invasion (Assault) and Assault gametypesRace
* Players who die before the first checkpoint will no longer spawn in a random location on the map
WOW dit is wel erg vet dat ze dit doen! 🙂
Echt vet dat ze zoveel shit hebben aangepast.
Echt een aantal goede aanpassingen. En een aparte Swat playlist, dat is wel beter 8)
Goh wat had ik daar opgehoopt zeg, zat altijd te duimen tot iedereen voor Swat ging voten. Swat speelt altijd zo lekker. 😀
kost MP of niet??
zo nee hoe download je hem gaat dat vanzelf of moet je dat via xlive doen?
Heel vet
Het kost niks, en je moet er ook niks voor doen/downloaden (dus ook de update hoef je niet te downloaden of installeren), update is automatisch.
yeahhh team swat!!
Kan CODEMASTER nog wat van leren met zijn F1 2010…
Tevens ook een tip voor ”infinity ward” 🙄
Zozo, grote lijst. Er zitten wel veel dingen tussen die vet zijn 🙂