Creative director van Splinter Cell: Conviction Max Beland zegt dat “super hardcore” spellen de groei van de industrie belemmeren. Volgens Beland is het een hele uitdaging om de balans te vinden en zowel hardcore als casual gamers tevreden te stemmen met Splinter Cell: Conviction. In gesprek met Industry Gamers zei Beland er het volgende over:
- “I think it’s a subject that is very touchy right now because as an industry we want to grow. We need to stop making games that are super hardcore. But we’re afraid because we don’t want to lose the hardcore people!”
“At the same time, it’s a challenge because the journalists – the people that rank us – are usually hardcore. So it’s a real challenge to find a balance and make your game appealing to all.”
Verder zei Beland:
- “I don’t like the word accessible because it makes it sound like you’re dumbing down your game. But to me, Call of Duty is very accessible. So yes, it is something we want to do – I’d love for 10 million, 60 million people to play the games we make.”