PC-versie Dragon Age: Origins voorzien van patch 1.02

De liefhebbers van Dragon Age: Origins onder ons kunnen weer met een gerust hart aan de slag, aangezien ontwikkelaar BioWare zojuist genoemde game heeft voorzien van zijn tweede patch, die eerder al gedeeltelijk is verschenen voor console-versies van Dragon Age: Origins.

Zoals te verwachten maakt de patch korte metten met wat bugs, is er gewerkt aan de balans en zijn er wat verbeteringen doorgevoerd in de gameplay. Een volledige lijst met alle details kun je onderaan dit bericht vinden. De patch weegt zo’n 37 MB en is te downloaden via de officiële website van BioWare.

Dragon Age: Origins is volgens ontwikkelaar BioWare de spirituele opvolger van Baldur’s Gate. Met Dragon Age: Origins gaan we terug naar de ‘roots’ van het genre, waarbij we een mix voorgeschoteld krijgen van fantasy-elementen met prachtige visuals, een emotionele verhaallijn, krachtige magie en spannende en brute combat. Daarnaast is je keuze voor een specifiek character van grote invloed op het verloop van de game en hoe de wereld op jou reageert.

Wil je meer weten over Dragon Age: Origins? Lees dan onze review.

Dragon Age: Origins is verschenen voor de PC, Xbox 360 en PlayStation 3.

    Patch 1.02 Notes:
    Balance
    * Daggers now apply 0.5 points of damage per additional point in dexterity and 0.5 points of damage per additional point in strength, as originally intended. This increases dagger damage for high-dexterity characters.
    * During combat, mana or stamina reserves now correctly regenerate more quickly when reserves are low. This allows players to occasionally use an talent or spell in the later stages of lengthy fights.
    * When exploring, mana and stamina now regenerate more quickly at higher character levels. This reduces downtime between fights.
    * The spells Force Field, Crushing Prison, Cone of Cold, and Blizzard now have shorter durations and/or longer cooldowns. This ensures that combatants can no longer stun-lock each other by repeatedly casting the same spell.
    * The cooldowns for several low-level sustained abilities are now shorter. This ensures that players are not penalized for accidentally deactivating them.
    * Certain battles were not scaling properly, resulting in excessively difficult fights. They now scale as intended.
    * Enemy corpses now drop health poultices and money more appropriately, resulting in less clutter in the player’s inventory.

    Gameplay
    * In rare cases, enemy corpses were selectable when they contained no loot. This no longer occurs.
    * Party members whose combat tactics were set to defensive behavior no longer stop attacking after using a spell or talent.
    * In rare cases, combat tactics conditions could fail to determine whether a character had enough mana or stamina to use an ability. This no longer occurs.
    * The Rally talent no longer repeats its audio effect if it is active during certain conversations.
    * The Rally talent no longer deactivates upon area transitions or conversations.
    * The Shimmering Shield spell now deactivates when the character is out of mana.

    Plot *Spoiler Warning*
    * Promotional downloadable content items now remain in the player’s inventory when standard items are removed at the end of the dwarf noble origin.
    * Repeatedly talking to Duncan after gathering the vials in the Korcari Wilds but not the treaties no longer provides duplicate experience.
    * Leliana’s personal plot can now be completed if the player substantially increased her approval (through gifts) before talking to her.
    * During the siege of Redcliffe, enemies are no longer able to spawn in locations that would break the plot.
    * Bann Teagan no longer disappears when he is supposed to be accessible during Urn of Sacred Ashes.

    PC Specific
    * Controlling a summoned creature (like a ranger’s pets) during certain special area transitions no longer results in odd behavior.
    * Creating a character in a custom module did not create a folder for saves. This could result in corruption of main campaign saves. This no longer occurs.
    * In some cases, the class icon was set incorrectly for characters imported from the downloadable Character Creator. This no longer occurs.
    * The options menu now includes a setting to automatically download previously purchased content that is not currently installed.
    * After installing new downloadable content, the game now always reminds the user to restart the game.
    * The icons for some promotional downloadable content items were missing. They now appear correctly.
    * The screenshot upload GUI would stop working from time to time on the client. There was a memory override that was fixed. It is a client fix. It doesn’t affect the other problems we have seen on the server.

  1.   
    Dark_Phoenix's avatar

    Goede patch fixes zo te zien. Super blij mee 😀 😉

  2.   
    Maffia173's avatar

    De titel van de site zegt nu Terminator Salvation nieuws.
    Als jullie begrijpen wat ik bedoel.

  3.   
    Selective93's avatar

    Behoorlijk wat fixes…

  4.   
    Taz25's avatar

    yes finaly 🙄 🙂

  5.   
    MaTriX's avatar

    Ik zit erover te denken om hem te kopen voor me Xbox 360 , is deze game het waard of niet ik hou namelijk niet van 10 minuten aan dialoog.

  6.   
    Dark_Phoenix's avatar

    ”matrix50″ schreef, "Ik zit erover te denken om hem te kopen voor me Xbox 360 , is deze game het waard of niet ik hou namelijk niet van 10 minuten aan dialoog."

    Er zijn geen stukken dialoog van 10 min hoogst heb je misschien van 5 min. Omdat er goed verhaal in ziet en de characters met hun eigen boeiende achtergrond voelt het niet langdurig en saai aan.