- “In a release year for a GTA game, the company would make money. In a non-release year, it wouldn’t. One thing we said to investors is that we do’t expect to drive all of the volatility out of an entertainment company. But we do think it is our obligation to deliver a profitable enterprise year in and year out.”
Het niet afhankelijk zijn van GTA komt onder andere door games zoals BioShock, Civilization en Midnight Club LA, die flink wat geld in het laatje brengen. Zelnick ging nog verder:
- “I feel very good that we can deliver on that goal of a profitable enterprise even in non-GTA years. […] Look at our array of hits and owned intellectual property. We have 30 million-plus selling titles, 15 of which are fully owned,”
Take Two draait dus niet alleen maar om GTA en de studio heeft meer te bieden dan games die gemaakt worden door Rockstar, aldus Zelnick.