Er is een nieuwe patch uitgekomen voor de Splinter Cell speler in Europa. De volgende problemen worden hiermee opgelost:
- The 3D Sound button in the Sound config area is now properly activating/deactivating 3d hardware sound acceleration/positioning;
- In Shadow Projector mode, the shadow filter design was changed to LOW/MEDIUM = 2×2, HIGH = 3×2, VERY HIGH = 3×3 depending on the value of Effects Quality in the video settings menu;
- Holding or Pushing CTRL while going back to the main menu no longer bring you back to a cube map with a default texture;
- Laser micro success/failure computation fix;
- Benchmark mode (see instructions in readme file);
- No more guard/unguard, check/uncheck to speed up performance;
- No more Shadow Details in Shadow Buffer mode (that setting was useless on GF3/GF4Ti/FX cards);
- No more bugs submitted to EPIC;
- 800×600 is now supported by 32 MB video cards;
- GeForce 256, Radeon 7500 cards and Xabre 200/400/600 cards (with 3.11 drivers) are now officially supported;
- Night vision fix for several graphic cards;
- Video memory optimization.
Je kunt de patch hier downloaden.